While exploring through a multitude of ''anarchy'' servers out there, many of us have noticed a few things almost all of them seemed to have in common... Entity Culling (When a certain number of entities in a chunk hits a cap, it'll clear them), Reduced mob spawn rates, and even going as far as to not allow modified/hacked clients clients... That made little to NO sense to us for a genre that is known for mods, and where astonishingly willful things are achieved, thus we arrived here and CrankHouse was born...

    CrankHouse was founded in Febuary of 2022 following a major change occuring to a server many of us frequented, with no form of communication, rhyme, or reason. This got us to think about some of the lackings of the server and things that could be changed. Entities didn't path properly, nor spawn at the correct rates. We couldn't path nor build on the roof of the Nether to reduce travel times to reach further distances or make smaller farms. Then the nail in the coffin, server performance.

    As that server hit its peaks and people started making more intensive builds and farms we noticed the TPS would drop regularly below 20, even as low as 13 and this was a problem. We stopped being able to use flying machine based doors, amongst many other neat things like "Stacking Raid Farms" Not to mention it had absolutely zero/null administration, and it was purely plugin ran. So from there it gave us a bit of an idea in mind on what we would like to change, what we thought might be a bit better, and so here we are...